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Starfinder Adventure Path: Soldiers of Brass (Dawn of Flame 2 of 6)

Starfinder Adventure Path: Soldiers of Brass (Dawn of Flame 2 of 6) - Main image
$14.94 $22.99 In stock

Category: Book

Now employees of solar researchers, the Deep Cultures Institute, the heroes are set to investigate what’s happening in the sun. Burglars in the DCI museum throw that plan askew by facilitating the theft of DCI data. The missing files are compiled and cross-referenced rumors on potential intelligent life inside the Pact Worlds star, none substantiated. Who might want such speculation, and why? Following the robbers’ path takes the characters to the bubble city of Corona and the infamous, unstable Brass Bazaar. It turns out the thieves weren’t the only ones interested in the DCI’s guesswork. The heroes must uncover who has the stolen data, find out where it’s stored, and extract it. In the process, they discover more than they bargained for!

“Soldiers of Brass” is a Starfinder Roleplaying Game adventure for four 3rd-level characters. This adventure continues the Dawn of Flame Adventure Path, a six-part, monthly campaign in which the players uncover a plot that threatens the Pact Worlds sun. It also includes an overview of the Burning Archipelago, an article exploring the merchants and goods found in the eclectic Brass Bazaar, and a selection of new monsters from the sun and the planes.

Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

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Customer Reviews (5.0 / 5 · 2 reviews)

Victoria ★★★★★

The museum heist hook grabbed me right away and the solar research premise feels genuinely fresh for a sci-fi campaign. Balance is solid for a party around level 4-5, and the NPCs actually have personality worth roleplaying.

Michael ★★★★★

The setup for this adventure path is clever, mixing a solar research job with a museum heist to kick things off. My group loved the investigation angle, and the burglars threw exactly the right kind of wrench into our plans. This module made our session feel like a proper sci-fi detective story.