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Starfinder Adventure Path: The Rune Drive Gambit (Against the Aeon Throne 3 of 3)

Starfinder Adventure Path: The Rune Drive Gambit (Against the Aeon Throne 3 of - Main image
$14.94 $22.99 In stock

Category: Book

The heroes must infiltrate a secluded Azlanti science facility and liberate the captive scientists forced to study an experimental starship drive to keep it out of their enemies' hands. They soon learn of the device's reality-warping power first-hand, but standing in their way is the dastardly Azlanti noble who has orchestrated the entire plot!

“The Rune Drive Gambit” is a Starfinder Roleplaying Game adventure for four 5th-level characters by Larry Wilhelm. The adventure concludes the Against the Aeon Throne Adventure Path, a 3-part, monthly campaign in which players visit and explore some of the worlds of the sinister Azlanti Star Empire. It also includes advice for how to continue the campaign, a detailed exploration of the peacekeeping organization known as the Stewards, and a selection of new monsters from alien worlds.


Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

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Customer Reviews (4.0 / 5 · 2 reviews)

Amelia ★★★★★

This adventure wraps things up nicely for the trilogy, with a tense infiltration of an Azlanti science facility that really kept my group on edge. The concept of the experimental starship drive is a clever hook, and the book gives you enough detail to make the heist feel urgent. My players loved the

Zoe Q. ★★★☆☆

The infiltration setup for the Azlanti science facility is solid, but the pacing drags a bit in the middle before the final act picks up. It ties the trilogy together well enough if you've played the first two parts, though I wish the captive scientist subplot had a bit more depth.