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Starfinder Adventure Path: Fire Starters (Dawn of Flame 1 of 6)

Starfinder Adventure Path: Fire Starters (Dawn of Flame 1 of 6) - Main image
$15.17 $22.99 In stock

Category: Book

A magical portal to the Plane of Fire disappears into the sun just after creatures exit it for the first time in recorded history. An overwhelming telepathic burst from within the sun quickly follows, and a scientist recruits the heroes to help her find out what’s going on. The mission takes the heroes to the Burning Archipelago, a bubble city in the sun’s atmosphere, and Asanatown, the lashunta enclave there, to meet with another scientist who can help. Before that meeting can happen, however, the recent psychic disturbance leads radicals among the telepathically sensitive lashuntas to take matters into their own hands, closing Asanatown off from the rest of the sun-based city. Trapped, the heroes must rescue their contact and return power to the proper authorities to escape!

“Fire Starters” is a Starfinder Roleplaying Game adventure for four 1st-level characters. This adventure begins the Dawn of Flame Adventure Path, a six-part, monthly campaign in which the heroes uncover a plot that threatens the Pact Worlds sun. This adventure also includes a gazetteer of Asanatown, an article on the sun-worshiping faith that helped establish the Burning Archipelago, and a selection of new monsters from the sun and the planes.

Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

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Customer Reviews (4.5 / 5 · 2 reviews)

Carter F. ★★★★★

The telepathic burst from the sun is such a cinematic moment, and the way it ties into the creatures’ escape kept me flipping pages past midnight. The adventure feels tight and replayable, even if you’re just running it solo like I did.

John ★★★★☆

The portal-opening hook is such a strong premise for a campaign starter, and the telepathic burst from the sun gives my GM plenty to work with right away. It's a solid first chapter, though I wish the book had included a bit more guidance for running the opening scene for players who want to skip st